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sokolkeep Profile
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Nomadic Moderator

Adventuring since: 09-2007
Location: Thorn Island
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Re: What's next?


testing…1 2 3…testing…

downloaded version svn_20071221, unziped, clicked the executable file
selected my display settings
640x480 16bpp fullscreen=no LWJGL

took a few seconds to fully load + voila! I'm in! First thing I have to say is I like how the leaves on the trees and the plants sway in the wind. Neat effect. Here again are some of the movement keys w=move forward, d=turn right, a=turn left, the arrow keys left/right will allow you to turn your view towards a direction. (example, you can hit the left arrow button a few times, then hit the forward key (w) - this allows you to view the landscape to the northwest while you move forward north. Interesting.

Very nice surroundings, graphics have improved much. Seems a fun and entertaining world to travel through. I really dig the desert scenery. It really looks like your in a classic crpg world. All the trees and plantlife seem to have been updated very nicely. Hills and mountainous areas are a great addition.

Hmm. seems as I was writing this, + go back to testing out the game that my screen is completely black minus the bar+direction map part of the screen. It seems that it is night time now. It sure arrived fast. Maybe a bit more work needed for dusk+dawn so the party doesn't go into shock when nighttime arrives. It's pitched black+can't see a thing. Where's my torch? The moon appears soon and I see the outline of the trees in the sky. Neat effect though maybe some more detail needed on the moon. Maybe some stars in the sky? It should be dark but not quite as dark as shown, so to let adventurers wander around in the night with just the moonlight to guide them.(if torchless that is) Pitched black would be OK underground though. Just waiting for daylight to arrive..... Where's that darn bard? Off lost in the wilderness do doubt. Could use some of his music right about now, or a wizard to cast a light spell. hmm.

Lets try some more keys. F1 brings up a gridded map. press F1 again to put it away. F2 will turn on/off the bar at the bottom of the screen (most likely where character pics/text bar will show.) q=moves the party to the left while still facing forward.
e=moves the party to the right while still facing forward, r=a little jump up, t=um. not quite sure. shows more of a design/maybe test view?, b=does something but not sure what.

One area that looks excellent is the moving river. water rippling ever so slowly. nice effect.

One area that needs fixing is while at night, trees, tree branches appear as bright red lines accross the screen which happen to go accross the bottom bar at the lower part of the screen. Hills, and the cave will also block view of the bottom bar. Can walk through some trees as well. For a short while it seemed that dawn was approaching, but a little bit later it was pitched black again.

I took 3 screenshots. One of the desert scenery. A very nice shot. The second at the moving river. Good shot but the waterfall? in the back seems a bit oddly shaped. And finally the third shot shows the glitch during the dark hours.

All in all, still much work to be done, but the JCRPG has improved greatly since when I last tested it. Great job + keep up the good work!

link to some screenshots here


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lux
shestni
samosud
1/5/08, 15:00 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
timong Profile
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Swordsman

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Re: What's next?


Very nice test review! :-) You're truly becoming a renown JCRPG expert now... :D
1/9/08, 4:52 Link to this post Send Email to timong   Send PM to timong
 
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Guild Priestess

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Re: What's next?


It looks very good!

---
Sooner or later we'll all be eaten by monsters.
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Re: What's next?


Another video with animated gorillas - a new thing in jcrpg

http://www.youtube.com/watch?v=hSv-SJ-KcKM
1/24/08, 12:19 Link to this post Send Email to timong   Send PM to timong
 
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Nomadic Moderator

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Re: What's next?


emoticont animations! JCRPG's really coming along! Keep up the good work! :D

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lux
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1/25/08, 16:39 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Re: What's next?


And a release is out again! :-)

"Ecology System and ecology generation with 3 type of animal packs (gorilla, wolf, warthog) was added, Encounters' system draft version was implemented, World geography generation was boosted with Cave and River addition, Animated /rigged model loading (Gorilla), Text box log and choice box window added to UI elements, World map colorization was extended, 'UI ruining shadows' bug fixed."

http://jcrpg.blogspot.com/2008/02/animal-outside-release.html

Test results, opinion, comments are much appreciated!! :-)
2/3/08, 18:37 Link to this post Send Email to timong   Send PM to timong
 
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Re: What's next?


I'll test it out sometime over the weekend. emoticon

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lux
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2/7/08, 14:10 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Re: What's next?


Hi Paul: something came up last weekend so I wasn't able to find time to test it, but i'll give it a go this coming weekend and give another detailed report.

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lux
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2/19/08, 21:45 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Re: What's next?


Tried testing version 20080203 but seem am getting an error.


C:\jcrpg\jcrpg-20080203>java -Xmx150m -Djava.library.path=./lib -cp ./lib/lwjgl.
jar;./lib/jogg-0.0.5.jar;./lib/jorbis-0.0.12.jar;./jme/jme.jar;./jme/jme-awt.jar
;./jme/jme-effects.jar;./jme/jme-model.jar;./jme/jme-sound.jar;./jme/jme-terrain
.jar;./lib/md5r2.jar;./bin org.jcrpg.apps.Jcrpg
ENGINE STARTED
WZ = 10 CLIZ = 0
DIFF = 10
CLIMATE: Arctic
CLIMATE: Continental
CLIMATE: Desert
CLIMATE: Tropical
CLIMATE: Tropical
CLIMATE: Desert
CLIMATE: Continental
CLIMATE: Arctic
MOUNTAIN SIZE = 0 --- 1 - 0
--- 10 - 10 = 100
MOUNTAIN SIZE = 2 --- 1 - 0
(gWX*gWY*gWZ)/8=25
MOUNTAIN SIZE = 0 --- 1 - 0
(gWX*gWY*gWZ)/8=25
MOUNTAIN SIZE = 3 --- 1 - 0
(gWX*gWY*gWZ)/8=25
MOUNTAIN SIZE = 0 --- 1 - 0
(gWX*gWY*gWZ)/8=25
(gWX*gWY*gWZ*4)/8=100
MOUNTAIN SIZE = 2 --- 1 - 1
(gWX*gWY*gWZ)/8=25
ADDITIONAL GEO:Cave Add
AlgoAdd: ADDING GEO.emoticon 5
AlgoAdd: ADDING GEO.emoticon 0
AlgoAdd: ADDING GEO.emoticon 5
AlgoAdd: ADDING GEO.emoticon 0
AlgoAdd: ADDING GEO.emoticon 3
AlgoAdd: ADDING GEO.emoticon 5
AlgoAdd: ADDING GEO.emoticon 6
AlgoAdd: ADDING GEO.emoticon 9
AlgoAdd: ADDING GEO.emoticon 0
AlgoAdd: ADDING GEO.emoticon 3
AlgoAdd: ADDING GEO.emoticon 8
AlgoAdd: ADDING GEO.emoticon 9
AlgoAdd: ADDING GEO.emoticon 9
AlgoAdd: ADDING GEO.emoticon 3
AlgoAdd: ADDING GEO.emoticon 7
AlgoAdd: ADDING GEO.emoticon 2
AlgoAdd: ADDING GEO.emoticon 9
ADDITIONAL GEO:River Flow
STARTING A FLOW.emoticon 5
STARTING A FLOW.emoticon 0
STARTING A FLOW.emoticon 6
FLOWING : 0 cx, cz: 4 6
FLOWING : 0 cx, cz: 5 6
FLOWING : 0 cx, cz: 6 6
FLOWING : 0 cx, cz: 7 6
FLOWING : 0 cx, cz: 8 6
STARTING A FLOW.emoticon 8
FLOWING : 0 cx, cz: 5 8
.....W..W.
.WW.......
WW...WWW.W
WWW...W.W.
W.W..WWWW.
.....W.WW.
W...!!!!!W
.....W..W.
W....emoticon.WW
.......W.W
!!!!!!!!!! VIEW POS: 40
Feb 24, 2008 8:23:28 AM com.jme.util.resource.ResourceLocatorTool locateResource

WARNING: Unable to locate: ./data/sky/day/top.jpg
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 1600 x 147

Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 2048 x 128 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 10 x 10
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 8 x 8 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 10 x 10
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 8 x 8 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 10 x 10
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 8 x 8 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 200 x 200
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 256 x 256 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 200 x 200
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 256 x 256 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 200 x 200
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 256 x 256 !!!
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Attempted to apply texture with size that is not power of 2: 108 x 112
Feb 24, 2008 8:23:29 AM com.jme.scene.state.lwjgl.LWJGLTextureState load
WARNING: Rescaling image to 128 x 128 !!!
**** RENDER ****
- org.jcrpg.world.climate.impl.tropical.Tropical@115126e
 - org.jcrpg.world.climate.impl.continental.Summer@6d2380
org.jcrpg.world.climate.impl.generic.Day@135b1f3
1-RSTAT = N0 A0 R0 -- time: 0
!!!! REMOVABLE CUBES = 0
1-RSTAT = N0 A0 R0 -- time: 16
getRenderedSpace size=3997
hmCurrentCubes: 0
hmCurrentCubes: 0
RSTAT = N3997 A0 R0 -- time: 94
1-RSTAT = N0 A0 R0 -- time: 0
!!!! REMOVABLE CUBES = 0
1-RSTAT = N0 A0 R0 -- time: 0
getRenderedSpace size=417
hmCurrentCubes: 0
hmCurrentCubes: 0
RSTAT = N417 A0 R0 -- time: 31
 ######################## LIVE NODES = 8823 --- LIVE HM QUADS 0
ModelLoader.loadTextureStates - New Texture jungle_foliage1.png
Feb 24, 2008 8:23:31 AM class org.jcrpg.threed.J3DCore start()
SEVERE: Exception in game loop
java.lang.NoClassDefFoundError: org/jcrpg/threed/jme/geometryinstancing/instance
/GeometryInstanceAttributes
        at org.jcrpg.threed.jme.TrimeshGeometryBatch.addItem(TrimeshGeometryBatc
h.java:209)
        at org.jcrpg.threed.jme.GeometryBatchHelper.addItem(GeometryBatchHelper.
java:191)
        at org.jcrpg.threed.standing.J3DStandingEngine.renderToViewPort(J3DStand
ingEngine.java:585)
        at org.jcrpg.threed.standing.J3DStandingEngine.renderToViewPort(J3DStand
ingEngine.java:367)
        at org.jcrpg.threed.standing.J3DStandingEngine.renderToViewPort(J3DStand
ingEngine.java:359)
        at org.jcrpg.threed.J3DCore.simpleInitGame(J3DCore.java:1808)
        at com.jme.app.BaseSimpleGame.initGame(Unknown Source)
        at org.jcrpg.threed.J3DCore.initGame(J3DCore.java:778)
        at com.jme.app.BaseGame.start(Unknown Source)
        at org.jcrpg.threed.J3DCore.initCore(J3DCore.java:583)
        at org.jcrpg.apps.Jcrpg.start(Jcrpg.java:106)
        at org.jcrpg.apps.Jcrpg.main(Jcrpg.java:50)
ENGINE TERMINATING

---
lux
shestni
samosud
2/24/08, 9:53 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Nomadic Moderator

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Re: What's next?


Alright with the new release of 20080224 I was able to start the program. Here is what I have to say.....

Start version 20080224

hit enter to start new game

music! nice addition. kind of technoish for my tastes but still good to have some music to listen to.

I'm still getting some errors of the same issues of the previous post but was able to get into the game.
You can scroll through pregenerated characters by using the left, right arrow keys. Pressing enter will select the highlighted character and his/her portrait will appear on the left side of the screen. Was able to select the total of 4 premade characters. OK how about creating my own? lets see. Press the down arrow to select new character....current races = Human Elf Dwarf Catkind. While its possible to hit the right arrow to move downward through the list you might want to make it possible for one to hit the right arrow to move through the list and back up to the top of the list by keep hitting the right arrow instead of hitting the right to get to the bottom of the list and then having to hit the left arrrow to go back up the list. Select your race then press the down arrow to move to the gender selection. Select gender then press the down arrow again to get to the character stats. Current character stats = Strength, Speed, Concentration, Constitution, Psyche, Piety, Charisma, Karma. As a human male, I have 10 points to add to my stats. A strength of 16 will allow me to become a warrior. So far the warrior class is the only class that is currently available or at least the only one I was able to find after trying out different varying stats. OK I chose 18 STR and 12 CON for my warrior. next select the down arrow again to get the character portrait selection. Select your portrait, then click the down arrow to the profession selector. Was only able to use the warrior so click the down arrow again to access the next page. Hit the enter key. More detailed character stats = Martial, Social, Physical, Mental, and Magical.

It seems since I am a warrior, the only fields that I can select are from the Martial Field. Might be a good thing to be able to gray out the other attributes If the warrior class will not be able to choose from the other categories. Also for choosing further skills below...
Wrestling, Short Blades, Medium Blades, Long Blades, Staffs and Wands. I think it would be better if we could see the skills stats to the right side of the screen, instead of the middle. I can see currently the Wrestling, Short Blades, Medium Blades, Long Blades, Staffs and Wands skills and points are currently listed in the middle and the skill that you are adding appears to the right. The way it is set up now might be confusing as what appears on the right is only one skill. The current skill you are modifying. Having the final modified skills appear to the right rather than the middle would make it clear that these are in fact the final output of skills. Also the text color of the non-selected skill appears very faint if the size of the screen is of smaller size which makes it harder to read. I had jcrpg in a window so that I can type as I review and noticed that. Maybe making non-selected fields a bit brighter but make selected fields a different color or highlighted color. Well since I'm a warrior I went for 34 skill for long blades. Sure I probably won't get a long blade right away when I start off but when I get ahold of one I'll be darn good at hitting monsters with it! After selecting your fighting skills hit the down arrow again to enter your name. Now here there are two fields one for your forename and one for your surname. Maybe the surname portion could be eliminated. I mean if you have enough room in the forename field you could enter a full name first and last if you wanted to. No need for two fields. Most characters I and probably most people just consisted of one name anyway. Just a thought. When your done hit the down arrow to access the Ready button and hit enter.

OK on to new character #2. Tried to make a thief character but current character creation only allows for warriors so I made a character with 16 strength to meet the minimum warrior criteria and put the rest into speed.

OK a total of 6 characters can be added until the party is full. OK scroll down to start game and.....er what's going on? it booted me out! um er ah. OK I'm going to have to go back into this again and start over.

I hope you don't mind my constructive criticism's but JCRPG is an important project to me and I hope to see it succeed very well and anything I can do to help along the way I will do.

---
lux
shestni
samosud
2/24/08, 18:37 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 


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