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Guildster

Adventuring since: 09-2007
Posts: 9
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Control of 7th Party Member


I remember playing Pool of Radiance over and over again when it first came out. During those (old) days I remember finding a work-around to control a 7th party member during the game. This may already be known, but will post the details for this here.

Basically you need to go and find an NPC called "Skullcrusher". He can be found at the Cadorna Textile House, at location 2,15. The trick is to bring him back to Phlan without returning the Cadorna family treasure, otherwise he leaves the party. In addition, he must return with zero experience points, so that you can go to the training hall and maxx out his stats! After modifying his stats, then he needs to be leveled up. The problem is though, often he will run away from battle, so you need to cast hold person on him so that he gains the experience points to level up. I found that after getting him to a high enough level, he no longer runs from battle and you can actually control him as a 7th player in the game.

This is really more of a novelty of the game, since you really do not need a 7th party member. But it is an interesting alternative to playing the game.

Would be interested to hear if anyone else has had success in doing this...

Thanks!
9/26/07, 6:07 Link to this post Send Email to Marrec   Send PM to Marrec
 
sokolkeep Profile
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Nomadic Moderator

Adventuring since: 09-2007
Location: Thorn Island
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Re: Control of 7th Party Member


I read about this trick somewhere before, but I've never tried it. Something to do for my next time around, when I get a chance to do it. I usually just went to the training hall and recruited a couple of "Hero"'s.

Also I never used a thief in my team when playing Pool of Radiance. I always found the thief character to be too weak for the game since it is a low level quest. The only time that you need a thief in the game is for I believe Kudo's Well? where you have to have someone climb down + without sending a thief usually the character would fall to his/her death. For that part of the game I just recruited one of the thieves from the training hall.

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lux
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samosud
9/26/07, 8:30 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
Wombatman Profile
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Bardic Bartender

Adventuring since: 02-2008
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Re: Control of 7th Party Member


Thieves have there own special place especially if you are considering moving your char from Pool to Curse and the such. They are also on the of the char that can do all you climbing, swimming. Sword in the bottom of the Valejo well, kolbold cave, and even the textile house thieves guild. I mean the concepts are based of 2.0 DnD hehe.

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2/13/08, 0:36 Link to this post Send Email to Wombatman   Send PM to Wombatman
 
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Nomadic Moderator

Adventuring since: 09-2007
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Re: Control of 7th Party Member


I usually just created new characters at the start of each game so I could use the modify option so I'd end up with higher HP than a transfered character. But in the later games I use a thief. Neat backstab skill. + picking pockets in the Zhentil Keep in Curse was fun too.

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lux
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2/13/08, 10:37 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Nomadic Moderator

Adventuring since: 09-2007
Location: Thorn Island
Posts: 978
Karma: 26 (+26/-0)
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Re: Control of 7th Party Member


quote:

Marrec wrote:

I remember playing Pool of Radiance over and over again when it first came out. During those (old) days I remember finding a work-around to control a 7th party member during the game. This may already be known, but will post the details for this here.

Basically you need to go and find an NPC called "Skullcrusher". He can be found at the Cadorna Textile House, at location 2,15. The trick is to bring him back to Phlan without returning the Cadorna family treasure, otherwise he leaves the party. In addition, he must return with zero experience points, so that you can go to the training hall and maxx out his stats! After modifying his stats, then he needs to be leveled up. The problem is though, often he will run away from battle, so you need to cast hold person on him so that he gains the experience points to level up. I found that after getting him to a high enough level, he no longer runs from battle and you can actually control him as a 7th player in the game.

This is really more of a novelty of the game, since you really do not need a 7th party member. But it is an interesting alternative to playing the game.

Would be interested to hear if anyone else has had success in doing this...

Thanks!



So I finally got around to trying this out. After numerous attempts I was able to released Skullcrusher from his chains and leave the textile house, get past kudos well and back to the cleared slums area withought encountering any battles, however when I got to the training hall it did not let me modify Skullcrusher. I tested it with the DOS version, so maybe the C64 version or other versions may be different? In the DOS version Skullcrusher has the following stats as of when he joins the party...

Level 4, EXP 11157

Image




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lux
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samosud
11/3/12, 14:22 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Nomadic Moderator

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Re: Control of 7th Party Member


Additionally, I tried using the cheat code at the training hall to train Skullcrusher up to level 8 but I never gained control of him during combat. He was still automated.

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lux
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samosud
11/3/12, 14:43 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 
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Nomadic Moderator

Adventuring since: 09-2007
Location: Thorn Island
Posts: 978
Karma: 26 (+26/-0)
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Re: Control of 7th Party Member


I've just started messing around with the UGE so I'll look around for the NPC flag if I can.

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lux
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samosud
11/25/12, 2:07 Link to this post Send Email to sokolkeep   Send PM to sokolkeep
 


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